/***************************************************************************
 *   Copyright (C) 2004 by ian reinhart geiser                             *
 *   ian@geiseri.com                                                       *
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 *   This program is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU General Public License for more details.                          *
 *                                                                         *
 *   You should have received a copy of the GNU General Public License     *
 *   along with this program; if not, write to the                         *
 *   Free Software Foundation, Inc.,                                       *
 *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
 ***************************************************************************/
#include "warrior.h"

Warrior::Warrior(): Group("Warrior")
{
	// Build up saves
	
	// Build up skills
}


Warrior::~Warrior()
{
}

int Warrior::strength( ) const
{
	return 2;
}

int Warrior::dexterity( ) const
{
	return -2;
}

int Warrior::wisdom( ) const
{
	return -3;
}

int Warrior::manna( ) const
{
	return 0;
}

int Warrior::karma( ) const
{
	return 1;
}

int Warrior::baseThaco( ) const
{
	return 20 - m_level;
}

void Warrior::setLevel( int xp )
{
	m_level = xp / 10;
}



