/***************************************************************************
 *   Copyright (C) 2004 by ian reinhart geiser                             *
 *   ian@geiseri.com                                                       *
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 *   This program is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU General Public License for more details.                          *
 *                                                                         *
 *   You should have received a copy of the GNU General Public License     *
 *   along with this program; if not, write to the                         *
 *   Free Software Foundation, Inc.,                                       *
 *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
 ***************************************************************************/
#ifndef ARMOR_H
#define ARMOR_H

#include <item.h>

/**
This is the base class for all Armors that can be handled by the player and monsters.

@author ian reinhart geiser
*/
class Armor : public Item
{
public:
    Armor(const QString& name);
	Armor();

    virtual ~Armor();

    virtual int cut() const { return m_cut + bonus(); }
    virtual int bash() const { return m_bash + bonus(); }
    virtual int thrust() const { return m_thrust + bonus(); }
protected:
	int m_cut; //Protection against cut attacks.
	int m_bash; //Protection against bash attacks.
	int m_thrust; // Protection against thrust attacks.
};
Q_DECLARE_METATYPE(Armor)
#endif

